![]() ![]() When it comes to finding the 'the starting point', I think there are probably quite a few fundamental resources from various mods for which that point could be made, but as soon as you know that the only 'natural' isotopes are Thorium, U-235 and U-238 (from the separator) from the ores, and that every other isotope comes from depleting those, then that problem kinda disappears. The 'base RF/t' is now just the base heat gen, apart from the efficiency bonuses/penalties. And I stand by my recommendation that reducing the number of different fuels would make this easier without any harm to the mod's gameplay But getting an overview of where you should be going is more difficult than it needs to be. If I know where I'm going, it's not that bad. And the revamp is actually a step down in that regard, because now you can't see base RF/t anymore. You need to painstakingly hover over each element in JEI to see power stats. Then I need to notice the isotope separator recipe that uses raw uranium.Īlso, comparing different fuels is pretty difficult. Then I click on Uranium-238 Oxide, and I see a bunch of isotope separator and fuel reprocessor recipes, as well as a decay hastener and fluid infuser recipe. The other problem is that there are so many options that it obscures the significant ones.įor instance, if I click on LEU-235 Oxide in JEI, I see the crafting recipe for that fuel - OK. ![]() I agree that the tiny clumps were a problem, but they weren't the only problem. If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!Ĭlick here to get to the Wiki! Tools & Resources: Weekly Threads Archive Tips 'n' Tricks Work-In-Progress Free-For-All Check out our Wiki
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